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Трейлер (30 ноября 2008 года)
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По моим ожиданиям, BM:S по качеству будет этакой HL от фанатов. Побыстрее бы...
About
Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.
The Environment
Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game. The research facility is a former Cold War missile complex based in New Mexico, and features a diverse array of locations ranging from abandoned rocket testing silos to modern administrative offices, from underground physics laboratories to a full-scale hydroelectric dam. The game continues beyond, into an inter-dimensional border world known as Xen. What will set Black Mesa apart from other Source engine modifications in development is the attention to environment detail. Levels will be faithful to the original Half-Life concept and built from scratch, yet will feature higher-resolution textures, detailed world models, and a higher quality of audio ambience courtesy of the Source engines soundscape system. The end goal of such attention to detail is an immersive single-player environment, which will engross the player in a story that is yet to be matched by any other first-person shooter.
Features
Black Mesa has many features, several of which are still in planning or being tested. Below are a few of the larger and more distinctive features of Black Mesa:
* Detailed and interactive environments based on the original Half-Life game, including reconstructed multiplayer maps;
* Single-player, co-operative and deathmatch modes planned;
* Original music score by Joel Nielsen;
* Artificial intelligence that will dynamically think, react and interact with and about their environment;
* Normal, specular and parallax mapping utilized on world surfaces and models where applicable;
* A priority on gameplay and immersion factors such as ambience, logical functionality and interactivity.
Game Modes
Black Mesa will feature three game modes designed to provide a high replayability factor.
Single-player
* Assuming the role of Dr. Gordon Freeman you will experience an immersive, story-driven mode of play. A world where around every corner a new threat or situation presents itself, provoking thought and interaction between you and your world. Relying on more than just combat to survive, your wits and intelligence will become strong allies in your fight for survival. Environments will be interactive, rich with detail, fully ambient and NPC characters will react to these environments and your actions therein. A world driven by story, locations conquered by wit, enemies matched with firepower. Welcome to Black Mesa. Run, think, shoot, live, Source.
Co-operative
* Black Mesa co-op will allow players to not only recruit the assistance of security guards and scientists, but also that of your friends! Share the single-player experience by battling through Black Mesa together. Players will be able to wage battles, travel corridors and emerge victorious over the enemies and escape the confines of the Black Mesa Research Facility.
Deathmatch
* The adrenaline pumping, bullet dodging, rockets-flying, big-red-button riddled deathmatch is back in classic Half-Life style, featuring graphically enhanced multiplayer maps and the full lineup of weapons. You'll find yourself having more fun blowing away your friends than, well, anything.
FAQ
What is Black Mesa?
Q. What is Black Mesa?
A. Black Mesa is a total conversion of Half-Life 2, retelling the original game of Half-Life. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman, the gun-toting, bullet-dodging Ph.D. in Theoretical Physics.
Release Information
Q. When will Black Mesa be released?
A. We have always gone for a "when it's done" approach. We have however commited to releasing in the year 2009.
Q. Will you be having a public beta?
A. No. The single player aspect of Black Mesa will not be released in beta form publicly. However, we will have a group of appointed testers to help us out privately. Please don't ask to beta test, as your request will be ignored.
Q. Ok, so the single player aspect won't be publicly released in beta form, but will the multiplayer side?
A. In respect of the co-op side, it will be handled the same way as the single player. As for deathmatch it is likely that this would be released as a public beta. However, we have no idea when this will be, as again it's a case of "When we're ready".
Q. How large will Black Mesa be when it released?
A. Current estimates place the final build between 5-6 GBs uncompressed.
Playing Black Mesa
Q. What will I need in order to play Black Mesa?
A. The only requirement to play Black Mesa will be that you own any Source Engine game on Steam. For a detailed list see here.
Q. How much will Black Mesa cost?
A. Black Mesa is a free modification; The developers will never charge you for playing mainly because we wouldn't want to make people pay to play, but also because it would be illegal to do so. As long as you have a copy of any source engine game on steam, Black Mesa will cost you nothing.
Offering Help
Q. I have this really cool idea, will you put it in?
A. If it fits in with the Half-Life storyline, then we may include it. Drop by our forums and do a quick search to see if the question has already been raised. If not, and you still believe it fits the HL story and gameplay, go ahead and post it. However, the more radical the idea the less likely it is to be included in Black Mesa.
Q. Are you currently hiring <insert your field of development>?
A. We're always on the look out for talent; Check our Jobs page for a specific application. However, even if your field isn't listed and you feel you have the talent, feel free to drop us an email with links to previous work at jobs@blackmesasource.com
Specifics
Q. Will Black Mesa feature any new weapons/enemies?
A. In Black Mesa you will have the same arsenal as Gordon had back in HL1. The same goes for enemies; Don't expect to see any brand new enemies, although, you may see some of the unicorporated/cut enemies if we find ways to incorporate them into Black Mesa.
Q. Will you include the Gravity Gun in Black Mesa?
A. No. Although we will be including Source's physics engine, the gravity gun doesn't fit into HL1 and therefore will not be included.
Q. Will the hazard course be featured in Black Mesa?
A. Just as in the HL1, Black Mesa will feature a hazard course; It may be slightly modified from the original to fit in with new additions from the Source engine.
Q. I found this bug in the original HL1, will it be removed in Black Mesa?
A. As we are rebuilding Half-Life from the ground up, it will be highly unlikely that the same bugs will appear. We will also be rigorously testing Black Mesa before it is released, to remove any bugs that we inadvertently create.
Music
Q. The music on the website is great. Can I hear more of it/get it in mp3 format?
A. Joel has some on his website: http://www.joelnielsen.com/music/. You can also find all of the released tracks in our Download section.